Process

From Intern Prototype to Production Kits

Summer Intern Project

I guided two research interns in developing a store-associate persona template. They piloted it in two departments in the store and finalized the template. They created a short video clip of how to use the template. The interns' persona template consisted of two parts: Job Nature and Persona’s Perspectives. The former included operating principles, working environments, tools, and activities; and the latter included tenure at work, disabilities, and pain points. The interns presented their work to the UX team and shared the template and the video clip.

Fulfillment Associate Persona showing Job Nature section with operating principles, working environment, tools, and physicality attributes, and Lenses section showing two contrasting personas with different tenure, physical conditions, occasions, and mindsets

Store-associate persona prototype developed by two summer interns

Expansion

After the interns' pilot, three researchers joined the effort. We reviewed existing personas and distilled their attributes. Working sessions and additional user interviews helped us identify where kits should diverge. We put together persona prototypes and tested in a real project, which helped us prioritize which attributes we needed to include. For example, personal circumstances (e.g., gender, family size) could be meaningful in customer personas, but not as much for associate personas. We also learned that simpler options would be useful, so we created both detailed and abbreviated formats. Each kit covers a distinct user group with components tailored to that context:

Customer Store or Fulfillment-Center Associate Corporate Associate
Demographics, Goals, Contexts, Pain points, User needs, Accessibility needs Job details, Key objectives, Tools utilized, Pain points, User needs, Demographics, Accessibility needs Job details, Key objectives, Tools utilized, Pain points, User needs, Demographics, Accessibility needs
Miro board overview showing the full working board with kick-off, scope, team assignments, progress tracking, and resource sharing sections arranged sequentially

Project board tracking scope, team assignments, and progress across three persona kit types

Interactive store and fulfillment center associate persona template showing Joy, our Club Associate, with demographics, job attributes with sliders, goals, tasks, tools, inclusive scenario, key pain points in the journey, and user needs sections, with numbered step-by-step instructions surrounding the template

Draft store-associate and customer persona templates with step-by-step instructions and inclusive scenario examples from Cards for Humanity

Polishing the Kits

Two product designers and one content designer joined to refine the kits. They improved the language, built interactive templates in Figma, and added selectable visuals to make the experience more engaging and easier to use.

Side-by-side view of the store associate template and customer member template, each with numbered instructions, demographic drag-and-drop options, inclusive scenario examples from Cards for Humanity, and shopping goal sections

Polished, detailed-version template with dropdown options for store, fulfillment-center, and distribution-center associate personas


Impact

Adopted Across Teams and Working Sessions

  • The kits were adopted in product development, design-thinking workshops, and working sessions at the 2024 Re:imagine Retail conference.
  • Teams created personas more efficiently and inclusively, without needing extensive research support.

Next Steps

Expanding Awareness and Ease of Use

We gathered feedback from stakeholders through the Research Enablement program's focus groups and identified a few next steps:

  • Offer the kit in PDF and PowerPoint formats, so teams can choose what works best for them (e.g., printable templates for workshops, editable slides for PMs).
  • Expand inclusive attributes to cover more experiences, such as invisible disabilities (e.g., dyslexia, autism).
  • Increase awareness by partnering with the Research Enablement team to distribute the kit more widely across the organization.

Reflection

Inclusive by Design, Not as an Afterthought

Conventional personas are built around the most typical user. That can be useful, but it systematically underrepresents people whose needs sit at the edges of the distribution, e.g., older adults, people with disabilities, non-English speakers, users in atypical contexts. These groups are often the ones whose experience breaks first when a product isn’t designed thoughtfully.

The kits address this directly: each template prompts teams to create multiple personas per project and includes inclusive attributes as a built-in option rather than an add-on. The “no special needs” selection exists, but the default framing asks teams to consider it. These kits not only make persona-building faster but also make inclusive design a routine part of the process rather than a separate initiative.